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Transactions on Edutainment XVI

Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang, 3662615096, 978-3662615096, B08717SB65, 9783662615096

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English | 2020 | PDF | 45 MB | 294 Pages

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

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